I have an idea that I’d like to share: I believe that the meaning of “I” as it is used in MMORPG’s poses a very interesting kind of language game. In fact, I think it’s so entertaining that I’m calling all of you who read this, and who happen to be an MMORPG player, to contact me with your thoughts concerning epistemic and/or ontological implications with respect to how it is you or players you know use the term “I” in MMORPG’s.
This may seem a bit too broad, especially if you are not familiar with the way ‘epistemic’ and ‘ontological’ are used in academic philosophy. If this is the case, but you’re still interested, then contact me and I can give you a more detailed explanation of what exactly I mean when I say that “the way “I” is used in MMORPG has significant epistemic and ontological implications for those who who use it”
Briefly, what I want to say is that when it comes to MMORPG’s, self-reference (the way a linguistic convention is used to denote the first-person), epistemic authority (the way a linguistic convention is used to empower, verify, or guarantee the truth and/or justification of the content of an expression), and/or agency (the freedom to think and/or partake in spontaneous, self-motivated meaningful acts) can take on very different functions within a particular community of speakers (gamers).
In short, I want user input! In a few days I’ll construct a questionaire for anyone who responds to this post with their email and name/nick name. If you’re involved in this, you can then respond at your leisure, though I ask that you be reasonable in your response time (no more than a couple of weeks, please).
I will then use your responses (as data) to construct a Wittgensteinian description of the relevant factors that go towards determining the meaning (i.e. how the “I” is used and/or how it’s used is explained) of the “I” and related expressions (e.g. “my”, “myself”, “mine”, and any other expression used to express character experience as personal experience).